| |
 
From Objective to Subjective Difficulty Evaluation in Video Games
Constant, T.; Levieux, G.; Buendia, A.; Natkin, S.
Interact 2017 [Reviewer's Choice Award]
doi
:: bibtex
:: download pdf
Difficulty Influence on Motivation over Time in Video Games using Survival Analysis
Allart, T.; Levieux, G.; Natkin, S., Guilloux,A.
FDG 2017 : Foundation of Digital Games
doi
:: bibtex
:: download pdf
Design Influence on Player Retention: A Method Based on Time Varying Survival Analysis
T Allart, T.; Levieux, G.; Natkin, S., Guilloux,A.
IEEE CIG 2016 : Computational Intelligence and Games
doi
:: bibtex
:: download pdf
Making Sense of Emergent Narratives: An Architecture Supporting Player-Triggered Narrative Processes
Chauvin, S.; Levieux, G.; Donnart, J. and Natkin, S.
IEEE CIG 2015 : Computational Intelligence and Games
doi
:: bibtex
:: download pdf
Towards Real-Time Interactive Visualization Modes of Molecular Surfaces: Examples with Udock
Levieux, G.; Montes, M.
IEEE VR 2015 VARMS Workshop
doi
:: bibtex
:: download pdf
An Out of Character Approach to Emergent Narratives
Chauvin, S.; Levieux, G.; Donnart, J.Y., Natkin, S.,
FDG 2014 : Foundations of Digital Games
doi
:: bibtex
:: download pdf
 
Designing Tangible Video Games: Lessons Learned from the Sifteo Cubes
Pillas, C.; Robert Bouchard, R.; Levieux, G.
CHI 2014 : Computer Human Interaction - [Honorable Mention Award]
doi
:: bibtex
:: download pdf
Udock, the Interactive Docking Entertainment System
Levieux, G.; Tiger, G.; Mader, S.; Zagury, J.F.; Natkin, S.; Montes, M.
Faraday Discussions 169 : FD169 - 2014 - Royal Society of Chemistery
doi
:: bibtex
:: download pdf
Out of Context Augmented Navfields: Designing Crowd Choreographies
Levieux, G.; Natkin, S., Topol A.
ICEC 2012 : Proceedings of International Conference on Entertainment Computing
doi
:: bibtex
:: download pdf
Difficulty in Video Games: an Experimental Validation of a Formal Definition
Aponte, M.-V.; Levieux, G. & Natkin, S.
ACE 2011 : Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
doi
:: bibtex
:: download pdf
Measuring the level of difficulty in single player video games
Aponte, M.-V.; Levieux, G. & Natkin, S.
Entertainment Computing : Volume 2, Issue 4, 2011, Pages 205-213, ISSN 1875-9521
doi
:: bibtex
:: download pdf
Scaling the Difficulty Level of Single Player Video Games
Aponte, M.-V.; Levieux, G. & Natkin, S.
ICEC 2009 : 8th International Conference on Entertainment Computing , Paris, France, 2009
doi
Dialogs taking into account experience, emotions and personality
Bosser, A.-G.; Levieux, G.; Sehaba, K.; Buendia, A.; Corruble, V. & de Fondaumiere, G.
DIMEA 2007 Proceedings of the 2nd international conference on Digital interactive media in entertainment and arts, ACM, 2007, 9-12
doi
| |
|